Our group adventures have been designed to deliver a FUN and rewarding challenge to almost any group size. Solve clues and puzzles in teams of 3-4 players all around town (pub stops optional). The team crossing the line first rarely wins – the most effective team with fewest mistakes usually does!
Approximate playing time is 2 hours, depending on length of breaks.
Depending on total group size, teams will either start from the same point with 2-3 minutes between departures, or use a ‘shotgun start’ from multiple points around the route.
Each team given a unique code that will activate a series of clues sent to the Mystery Towns App. Starting with a tricky puzzle, each team will have to work together to carefully read, interpret and solve the clues that take them around town.
During the race teams will visit local icons and hidden gems, interacting with businesses along the way, and requiring excellent teamwork to efficiently solve the clues. Correct answers will automatically generate the next clue, but beware – wrong answers and using the HINT buttons will cost time penalties added at the end. The fastest group rarely wins, but the team that works together most effectively almost always does!
|GROUP SIZES:||10 – 200 players|
From $49 per team.
|DAYS OF OPERATION:||Any – business interactions may be affected on certain days.|
|START TIME:||Start time will be tailored to your group needs – inclusions will be based on opening hours of partner businesses.|
|LENGTH OF GAME:||Group adventures are designed to finish within 2 hours, but may take longer depending on length of time spent at break points. Most adventures include 2 or 3 stop points, usually pubs (may be excluded on request).|
|START LOCATION:||Common start point or “shotgun start” around the route depending on total group size. Custom start locations are available on request.|
|END LOCATION:||At the end of the game all players are directed by the App to a common meet point that can be customized to meet the group’s needs.|
|WALKING DISTANCE:||Group adventures are designed to include 2-3 km of mostly flat walking. In some locations stairs and/or hills feature in the route. Please advise if your group includes players with mobility issues, as variations can be used.|
|WHAT YOU NEED:||At least one fully charged cellphone per team (Android 4.4 or later; iPhone 5S or later). Dress for the weather, with footwear for flat in-town walking.|
|STAFF SUPPORT:||Mystery Towns Staff are available at start and end points, as well as intermediate pub stops (at additional cost)|
|CUSTOMIZATION:||Some customization is available, including changes to start and end points, custom story lines and addition of corporate branding. Custom pricing available on request|
“The best way to spend an afternoon in Canmore. The whole family had a blast!”
— Luke R, Calgary
“Excellent! Started to race, but chose to slow down and enjoy the great destinations.
— Anthony C, Canmore
“We have lived here 20 years and discovered new places we didn’t even know existed!”
— Craig H, Canmore
CALL: 1 833 609 0989
OFFICE HRS: M-S 10am-6pm
Get the App. Solve the Clues. Unlock the Adventure! Whether you’ve been in town for 20 years or 20 minutes, your Mystery Towns adventure will be a FUN, clue-solving adventure where your phone is your guide. Combining the fun of a scavenger hunt with the clue-solving challenge of an escape room and the added excitement of a race against the clock, it’s more than just a tour. It’s a brain-teasing voyage of discovery – and it’s your golden ticket to finding secrets even the locals don’t know.