A great way for newly-arrived ELL groups to get a feel for town, to see local sights, and to get to know their group! ELL Orientation uses existing Mystery Towns Scavenger adventure routes and storylines, but with much-simplified clues that have been specifically customized.
Approximate playing time is 2 hours, depending on length of breaks.
Depending on total group size, teams will either start from the same point with 2-3 minutes between departures, or use a ‘shotgun start’ from multiple points around the route.
Each team given a unique code that will activate a series of ELL-friendly clues sent to the Mystery Towns App. Starting with a puzzle, each team will have to work together to carefully read, interpret and solve the clues that take them around town.
During the race, teams will visit local icons and hidden gems, following clues that have been simplified based on ELL needs, but still requiring excellent teamwork to efficiently solve them. Correct answers will automatically generate the next clue, but beware – wrong answers and using the HINT buttons will cost time penalties added at the end. The fastest group rarely wins, but the team that works together most effectively almost always does!
|GROUP SIZES:||10 – 200 players|
Approx. $15 per person. Pricing can be per team or per person, based on specific group requirements
|DAYS OF OPERATION:||Any.|
|START TIME:||Start time will be tailored to your group needs.|
|LENGTH OF GAME:||Group adventures are designed to finish within 2 hours. ELL adventures are scavenger-style and do not usually include stops.|
|START LOCATION:||Common start point or “shotgun start” around the route depending on total group size. Custom start locations are available on request.|
|END LOCATION:||At the end of the game all players are directed by the App to a common meet point that can be customized to meet the group’s needs.|
|WALKING DISTANCE:||Group adventures are designed to include 2-3 km of mostly flat walking. In some locations stairs and/or hills feature in the route. Please advise if your group includes players with mobility issues, as variations can be used.|
|WHAT YOU NEED:||At least one fully charged cellphone per team (Android 4.4 or later; iPhone 5S or later). Dress for the weather, with footwear for flat in-town walking.|
|STAFF SUPPORT:||Mystery Towns Staff are available at start and end points, as well as intermediate pub stops (at additional cost)|
|CUSTOMIZATION:||Some customization is available, including changes to start and end points, custom story lines and addition of corporate branding. Custom pricing available on request|
“The best way to spend an afternoon in Canmore. The whole family had a blast!”
— Luke R, Calgary
“Excellent! Started to race, but chose to slow down and enjoy the great destinations.
— Anthony C, Canmore
“We have lived here 20 years and discovered new places we didn’t even know existed!”
— Craig H, Canmore
Get the App. Solve the Clues. Unlock the Adventure! Whether you’ve been in town for 20 years or 20 minutes, your Mystery Towns adventure will be a FUN, clue-solving adventure where your phone is your guide. Combining the fun of a scavenger hunt with the clue-solving challenge of an escape room and the added excitement of a race against the clock, it’s more than just a tour. It’s a brain-teasing voyage of discovery – and it’s your golden ticket to finding secrets even the locals don’t know.